Over the last few months, I have been racking my brain trying to find a way to convey my personality to anyone viewing my work. Recently, I have been experimenting with the game engine Godot, and the idea of creating a quiz game based on my about me page stayed in my mind.
Through working on this project, I learned so much about Godot, UX/UI, Design, and making strange sounds into a microphone.
The pencil hits the paper
Like most projects, I started with some sketches to get my ideas out quickly.
I keep a living roadmap for my projects:
I like to lay out my ideas in a Google Doc so I can have a road map of objectives to work towards and cross off as I go along. As I work on a project, I add and remove things. Below are my initial raw thoughts going into the project.
START MUTED
Welcome to MazzarellaDesign.Com
Explain.
Unmute for the full experience
This experience is about 2 minutes long
Title Screen
Have mozz ball talking on it, maybe? Small on top with random text in a box
Start the quiz
About me section
Skip to portfolio (lame)Mozz ball talks to you
First question
Make Timer function
Stop the player from answering before the question is asked.Make the quiz part function
Add Talking to the separate audio bus
Animate the face growing, shrinking, and rotating tothe audio
Have Text scroll inEnd Screen
Show total score
Proceed to portfolio
Skip to hiring
(Opens email with funny hiring message)
Swipe Left (Opens zip recruiter)
https://www.ziprecruiter.com/post-a-job
Version control using GitHub
For this project and all of my game project I use GitHub to keep track of all the updates I make. I want to make sure that I have ample backups and working branches in case of any accidents! It’s also satisfying to see all the changes the project has undergone during its development.

Mockups and in-game testing
Making some noise!
I always knew I wanted Mozz to speak in voice grunts. I took inspiration from many iconic games such as Undertale, Banjo-Kazooie, and Animal Crossing. I didn’t quite know how I was going to achieve this effect on a technical level, but I knew how I wanted the final product to sound. Below is my first attempt at making funny mouth sounds that would later become the voice of Mozz!
Turns out I didn’t need to make all the sounds myself! I could record a short clip and modulate the pitch up and down at random intervals to achieve the effect I was after.
Lastly, I really wanted to make sure that the answer questions had a loud, satisfying click. So I held my keyboard up to my mic and smashed it down!















